DICE's Battlefront feels superficial and empty
Published 24/11/2015 | 00:00
I have to admit, during my formative years I spent a great deal of time playing the original Battlefront 1 and 2 games with my friends, engaging in terrific duels with each other while playing as any number of the legendary Jedi characters.
By comparison, DICE's Battlefront feels superficial and empty.
The game feels arcadey, to say the least. That's not to say that Battlefront can be incredibly fun at times, it can - to the point where it is an absolute blast. It does not, however, instill the same awe and sheer excitement in me as the legendary Battlefront titles of the past generation. Perhaps it is unfair to judge a title by the deeds laid out of games before it, but assuming the Battlefront name is bound to draw some critical attention.
The locations, at least, are phenomenal. Each of the (very few) maps are lovingly crafted to the point where they could be mistaken for scenes from the films. There is almost always an enormous battle playing out in the skies above you, adding to the already high intensity of the matches. The obvious go-to mode for most players will more than likely be Supremacy. Supremacy is the core mode of the game, featuring a small variation on the typical 'capture the point' tug of war system. Hero Hunt also stands out as a mode that may see a lot of action.
This one basically teeters from a team-based mode to a free-for-all in an instant, placing a collective of soldiers against one named character -- the person to score the killing blow gets to play as that hero. It's a rush due to the fact that heroes cycle after every death, and fighting the jet-pack wielding Boba Fett is a completely different experience than taking on a Force user. You're constantly forced to change up how you approach any given situation and the recognizable characters elevate the mode.
There are only a very limited number of maps available at the moment. EA have said that there will be some sort of Season Pass mode incoming that will add an extra 16 maps, although how many of them are the gigantic Supremacy maps remains to be scene. For me, this just translates as another one of EA's cynical money spinning schemes, seducing players into lumping more money on top of the already hefty price tag Battlefront commands.
There really isn't much more to say about this game. Picture Battlefield, but with less maps and no single-player campaign and set in the Star Wars universe. It feels like there was infinite potential and directions this game could take, but unfortunately DICE seem to have gone down the wrong path this time.
PC / Xbox One / PS4