Unplayable Tony Hawk instalment a total waste of money

Chris Hayes - Game Review

Published 13/10/2015 | 00:00

The end result of the outrageously hyped-up launch of Tony Hawk 5 is a game that is mind-bogglingly broken, almost to the point where it is outright unplayable.
The end result of the outrageously hyped-up launch of Tony Hawk 5 is a game that is mind-bogglingly broken, almost to the point where it is outright unplayable.

Upon hearing that the Tony Hawk series was due a reboot that would apparently recall the greatness of the earlier instalments, fans of the zany skateboarding games - or anyone who grew up during the 90's, really - were sent into excitement overload. Unfortunately, the end result of the outrageously hyped-up launch is a game that is mind-bogglingly broken, almost to the point where it is outright unplayable.

Tony hawk 5, PS4 / Xbox One. Rating: 2/10

The levels themselves are also a huge part of a Tony Hawk game. Over the years, the franchise has produced some absolute classics. The levels found in Tony Hawk 5 feel like they're about a half-step up from the levels you can create with the game's in-game editor. They have no character and feel slapped together, like someone was in a hurry.

There are tons of circular grind areas where you can rack up huge points, but none of it feels custom-crafted for interesting combos. Sure, you'll probably be able to grind, manual, and revert your way from one side of a level to another, but it never feels like you're uncovering some kind of sweet new hidden combo line. The levels feel like they have zero potential and are set in a variety of bland areas, from a standard skatepark to a rooftop level that might be the worst level this franchise has ever produced.

And then naturally, the new developers - Robomodo - have taken it upon themselves to gut the trick system and essentially replace it with a much lamer version of what was seen in previous Tony Hawk games. Previously, you'd do tricks to fill a meter, and while it was full you could enter specific button combos to perform special tricks. Now, that meter fills up, but you have to pop it with the press of the L1 button. Once active, your normal tricks are replaced with more extravagant one for a short period of time. It's a totally unnecessary 'hand-holdy' change that dumbs down the core gameplay and smacks of a particularly ham-fisted attempt at a cheap reward system.

This change, along with the absence of a 'quick restart' for the inevitable times you mess up a line, the awkward skater select screen and the fact that you have to quit all the way out to the main menu to change levels goes a long way to suggesting that the developers didn't even like the original Tony Hawk games, let alone play them.

I could easily go on and on about all the individual parts of this game - and their are many - that make is absolutely unplayable, but I think that it's best to sum it up with one piece of advice: don't buy this game because you would be wasting your money.

Wexford People

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